Newsletter โ€“ Issue 032

๐Ÿ“† 2026-09-30

๐Ÿ”ฅ Headlines

๐ŸŽพ Box3D (video, repo, docs) is the new 3D physics engine by Erin Catto, the creator of Box2D. It brings the Box2D architecture to three dimensions with a C API, continuous collision detection, multi-threading, and cross-platform determinism. box3d.js (repo) by Isaac Mason already ships WASM bindings with TypeScript types.

๐Ÿ”  Glyph (announcement) is a GPU-first typography engine for the web by Justin Walsh from Poimandres. Bitmap, MSDF, and Slug fonts in one engine, with correct multilingual shaping (bidi, CJK, ligatures), justified paragraphs that wrap around shapes, and a lot more. It integrates with Three.js, R3F, TresJS, TypeGPU, or your own renderer.

๐Ÿงฎ math (docs, examples, announcement) is Poimandresโ€™ new math engine by Isaac Mason. Allocation-free, monomorphic, tree-shakable, and renderer-agnostic, it covers vectors, quaternions, and matrices, shapes and spatial queries, noise, easing and springs, IK, colors, and seeded RNGs. And itโ€™s simply npm i math!

๐ŸŽ“ NoGraphicsAPI (announcement) by Sebastian Aaltonen implements his No Graphics API blog post as an MIT-licensed C++20 library on Vulkan 1.4 and Metal 4: buffer objects, descriptor sets, and vertex layouts give way to GPU pointers and bindless heap indices. Not for the browser, but a clear picture of where GPU APIs are heading.

โญ๏ธ Sponsors

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๐ŸŽ Engines

๐Ÿ›  Tools

๐ŸŽฌ Videos

โœ๏ธ Articles

๐ŸŽฎ Games

  • UnityBouncemasters by Famobi โ€“ Smack the penguin and bounce as far as possible.
  • UnityClaw Master โ€“ A unique combination of claw machine and RPG gameplay.
  • CocosHeroes Unite โ€“ Idle fantasy combat game with merge and upgrade mechanics.
  • Three.jsCrazy Chameleon โ€“ Hide and seek game where you try to blend with the world.
  • JavaScriptLumen by ShadowGames โ€“ Neon and light-themed Vampire Survivors-like game.

โœจ Demos

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